AI Insights · Timothy · October 2022
Top 5 Superhero Games on Unified Platform in Chile - Q3 2022
Explore the performance of the top 5 superhero games in Chile for Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 superhero games on the unified platform in Chile showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Marvel Contest of Champions saw its weekly revenue fluctuate, starting at around $21.6K in late June and dropping to about $7.2K by mid-July. The revenue then stabilized, oscillating between $7K and $9.8K for the remainder of the quarter. Downloads for the game were relatively stable, peaking at 1.6K in mid-September. Active users showed a slight decline from 7.5K in late June to 6.8K by the end of September.
DRAGON BALL Z DOKKAN BATTLE experienced a notable spike in revenue in early July, reaching $8.2K, before settling into a range between $1K and $7K for the rest of the quarter. Downloads peaked at 12.8K in early July and then declined to around 5K by the end of September. Active users remained relatively steady, ranging from 16.7K to 19.3K throughout the quarter.
X-HERO had a significant increase in both downloads and active users. Weekly downloads surged from 576 in late June to over 39K in early September. Revenue also saw an upward trend, peaking at approximately $7.5K in mid-September. Active users mirrored this growth, rising from 1.3K in late June to around 44.2K by early September.
MARVEL Strike Force: Squad RPG maintained a more stable performance. Weekly revenue ranged from $1.4K to $3.1K, with a peak in early August. Downloads were relatively low, staying within the 174 to 454 range. Active users showed slight fluctuations, starting at 2.1K in late June and ending at 1.7K in late September.
MARVEL Future Fight had consistent weekly revenue, generally between $1.3K and $3.1K. Downloads saw a slight decline from 2.2K in late June to 945 by the end of September. Active users remained fairly stable, ranging from 15.8K to 18.5K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.